| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_1; |
| uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_3 = (uvec4(v) >> v_2); |
| uvec4 v_4 = (v_3 & uvec4(255u)); |
| uvec4 v_5 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_6 = (uvec4(v_1) >> v_5); |
| uint res = dot(v_4, (v_6 & uvec4(255u))); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: 'dot' : no matching overloaded function found |
| ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_1; |
| uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_3 = (uvec4(v) >> v_2); |
| uvec4 v_4 = (v_3 & uvec4(255u)); |
| uvec4 v_5 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_6 = (uvec4(v_1) >> v_5); |
| uint res = dot(v_4, (v_6 & uvec4(255u))); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: 'dot' : no matching overloaded function found |
| ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_1; |
| uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_3 = (uvec4(v) >> v_2); |
| uvec4 v_4 = (v_3 & uvec4(255u)); |
| uvec4 v_5 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_6 = (uvec4(v_1) >> v_5); |
| uint res = dot(v_4, (v_6 & uvec4(255u))); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot4U8Packed_fbed7b(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: 'dot' : no matching overloaded function found |
| ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |