blob: 6456e1ecb8938f06936a67a729ebd09da0a07143 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint dot4U8Packed_fbed7b() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uvec4 v_2 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_3 = (uvec4(v) >> v_2);
uvec4 v_4 = (v_3 & uvec4(255u));
uvec4 v_5 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_6 = (uvec4(v_1) >> v_5);
uint res = dot(v_4, (v_6 & uvec4(255u)));
return res;
}
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = dot4U8Packed_fbed7b();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:22: 'dot' : no matching overloaded function found
ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:22: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint dot4U8Packed_fbed7b() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uvec4 v_2 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_3 = (uvec4(v) >> v_2);
uvec4 v_4 = (v_3 & uvec4(255u));
uvec4 v_5 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_6 = (uvec4(v_1) >> v_5);
uint res = dot(v_4, (v_6 & uvec4(255u)));
return res;
}
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = dot4U8Packed_fbed7b();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:22: 'dot' : no matching overloaded function found
ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:22: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint dot4U8Packed_fbed7b() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uvec4 v_2 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_3 = (uvec4(v) >> v_2);
uvec4 v_4 = (v_3 & uvec4(255u));
uvec4 v_5 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_6 = (uvec4(v_1) >> v_5);
uint res = dot(v_4, (v_6 & uvec4(255u)));
return res;
}
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = dot4U8Packed_fbed7b();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = dot4U8Packed_fbed7b();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:22: 'dot' : no matching overloaded function found
ERROR: 0:22: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:22: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1