blob: 57dd8cf09ba35d2e5b3620f140b059d995752baf [file] [log] [blame]
SKIP: FAILED
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_vec3_f16 {
f16vec3 fract;
f16vec3 whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_45005f() {
f16vec3 arg_0 = f16vec3(-1.5hf);
modf_result_vec3_f16 res = modf(arg_0);
}
void main() {
modf_45005f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_45005f();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_45005f();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'modf' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 3-component vector of float16_t fract, global 3-component vector of float16_t whole}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_vec3_f16 {
f16vec3 fract;
f16vec3 whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_45005f() {
f16vec3 arg_0 = f16vec3(-1.5hf);
modf_result_vec3_f16 res = modf(arg_0);
}
void main() {
modf_45005f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_45005f();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_45005f();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'modf' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 3-component vector of float16_t fract, global 3-component vector of float16_t whole}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct modf_result_vec3_f16 {
f16vec3 fract;
f16vec3 whole;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void modf_45005f() {
f16vec3 arg_0 = f16vec3(-1.5hf);
modf_result_vec3_f16 res = modf(arg_0);
}
void main() {
modf_45005f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_45005f();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_45005f();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'modf' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 3-component vector of float16_t fract, global 3-component vector of float16_t whole}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1