blob: 96f737400e40fdd188323d6d240c49b95a1e42e1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a % b);
}
error: Error parsing GLSL shader:
ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' temp highp 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:7: '=' : cannot convert from ' temp highp float' to ' temp highp 3-component vector of float'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1