| SKIP: FAILED |
| |
| #version 310 es |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| float a = 4.0f; |
| vec3 b = vec3(1.0f, 2.0f, 3.0f); |
| vec3 r = (a % b); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp highp float' and a right operand of type ' temp highp 3-component vector of float' (or there is no acceptable conversion) |
| ERROR: 0:7: '=' : cannot convert from ' temp highp float' to ' temp highp 3-component vector of float' |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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| |
| |
| |
| tint executable returned error: exit status 1 |