blob: e1ebe273552ff1e79245b74515e99c211a2bb712 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct S {
mat3x2 matrix;
vec3 vector;
};
precision highp float;
precision highp int;
uniform S data;
void main() {
vec2 x = (data.matrix * data.vector);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1