SKIP: FAILED | |
#version 310 es | |
precision highp float; | |
precision highp int; | |
struct In { | |
vec4 pos; | |
vec4 uv; | |
vec4 fbf; | |
}; | |
void g(float a, float b, float c) { | |
} | |
void main(In tint_symbol) { | |
g(tint_symbol.pos[0u], tint_symbol.uv[0u], tint_symbol.fbf[1u]); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:14: 'main' : function cannot take any parameter(s) | |
ERROR: 0:14: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |