SKIP: FAILED | |
#version 310 es | |
struct Out { | |
vec4 x; | |
vec4 y; | |
vec4 z; | |
}; | |
precision highp float; | |
precision highp int; | |
Out main(vec4 fbf_1, vec4 fbf_3) { | |
return Out(fbf_1, vec4(20.0f), fbf_3); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |