blob: 6fb7fd35624400442466c36146ee806b4c655ffc [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct Out {
vec4 x;
vec4 y;
vec4 z;
};
precision highp float;
precision highp int;
Out main(vec4 fbf_1, vec4 fbf_3) {
return Out(fbf_1, vec4(20.0f), fbf_3);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1