blob: 435d8ffeaa011c54c25ede2995ffd4cdf12e3eb3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct Out {
vec4 x;
vec4 y;
vec4 z;
};
precision highp float;
precision highp int;
Out main(vec4 fbf) {
return Out(vec4(10.0f), fbf, vec4(30.0f));
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1