| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct MyStruct { |
| float f1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| int ret_i32() { |
| return 1; |
| } |
| uint ret_u32() { |
| return 1u; |
| } |
| float ret_f32() { |
| return 1.0f; |
| } |
| MyStruct ret_MyStruct() { |
| return MyStruct(0.0f); |
| } |
| float[10] ret_MyArray() { |
| return float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| void let_decls() { |
| int v1 = 1; |
| uint v2 = 1u; |
| float v3 = 1.0f; |
| ivec3 v4 = ivec3(1); |
| uvec3 v5 = uvec3(1u); |
| vec3 v6 = vec3(1.0f); |
| mat3 v7 = mat3(v6, v6, v6); |
| MyStruct v8 = MyStruct(1.0f); |
| float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int v10 = ret_i32(); |
| uint v11 = ret_u32(); |
| float v12 = ret_f32(); |
| MyStruct v13 = ret_MyStruct(); |
| MyStruct v14 = ret_MyStruct(); |
| float v15[10] = ret_MyArray(); |
| } |
| vec4 main() { |
| return vec4(0.0f); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |