blob: edb77a70e1090dcb4e04c0ce47a661d03d52db86 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
struct tmp_struct {
int nmb[1];
};
uniform buf0 x_11;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void main_1() {
int x_24[1] = int[1](0);
bool x_68 = false;
int x_17 = 0;
int x_18 = 0;
int x_19 = 0;
int x_20 = 0;
bool x_69 = false;
float tmp_float = 0.0f;
vec3 color = vec3(0.0f);
{
while(true) {
bool x_79 = false;
int x_25 = 0;
int x_26 = 0;
vec3 x_101 = vec3(0.0f);
float x_75 = x_11.injectionSwitch.y;
tmp_float = x_75;
vec3 x_76 = vec3(x_75);
color = x_76;
x_24 = int[1](0);
x_68 = false;
x_79 = false;
{
while(true) {
int x_21 = 0;
bool x_93 = false;
x_18 = 1;
x_21 = 1;
{
while(true) {
x_25 = 0;
x_93 = x_79;
if ((x_21 > 10)) {
} else {
break;
}
int x_22 = (x_21 - 1);
x_19 = x_22;
if ((x_24[x_22] == 1)) {
x_68 = true;
x_17 = 1;
x_25 = 1;
x_93 = true;
break;
}
x_18 = x_22;
{
x_21 = x_22;
}
continue;
}
}
x_26 = x_25;
if (x_93) {
break;
}
x_68 = true;
x_17 = -1;
x_26 = -1;
break;
}
}
x_20 = x_26;
if ((x_26 == -1)) {
continue_execution = false;
} else {
x_GLF_color = vec4(0.0f);
x_101 = vec3(x_76[0u], (x_76.yz + vec2(1.0f)).xy);
color = x_101;
if ((x_11.injectionSwitch.x > 1.0f)) {
x_69 = true;
break;
}
}
x_GLF_color = vec4(x_101.x, x_101.y, x_101.z, 1.0f);
x_69 = true;
break;
}
}
}
main_out main() {
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
int binarySearch_struct_tmp_struct_i1_1_1_(inout tmp_struct obj) {
bool x_112 = false;
int x_16 = 0;
int one = 0;
int zero = 0;
bool x_114 = false;
int x_27 = 0;
int x_28 = 0;
x_114 = false;
{
while(true) {
int x_15 = 0;
bool x_128 = false;
one = 1;
x_15 = 1;
{
while(true) {
x_27 = 0;
x_128 = x_114;
if ((x_15 > 10)) {
} else {
break;
}
int x_13 = (x_15 - 1);
zero = x_13;
if ((obj.nmb[x_13] == 1)) {
x_112 = true;
x_16 = 1;
x_27 = 1;
x_128 = true;
break;
}
one = x_13;
{
x_15 = x_13;
}
continue;
}
}
x_28 = x_27;
if (x_128) {
break;
}
x_112 = true;
x_16 = -1;
x_28 = -1;
break;
}
}
return x_28;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1