blob: b5e72d2afbcda26ca5d468d583a2495ec96a19a1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int two;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 v = vec2(0.0f);
float d = 0.0f;
v = acos(ldexp(vec2(0.10000000149011611938f), ivec2(x_6.two, 3)));
d = distance(v, vec2(1.15927994251251220703f, 0.64349997043609619141f));
if ((d < 0.00999999977648258209f)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1