blob: 619e4ce22137b9d802f26062d2b5aac84a823408 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 v = vec4(0.0f);
float dist1 = 0.0f;
float dist2 = 0.0f;
v = vec4(1.0f, 2.0f, 3.0f, 4.0f);
vec4 x_30 = v;
vec4 x_32 = v;
vec4 x_34 = v;
vec4 v_1 = tanh(x_30);
vec4 v_2 = sinh(x_32);
dist1 = distance(v_1, (v_2 / cosh(x_34)));
vec4 x_38 = v;
dist2 = distance(tanh(x_38), vec4(0.76159000396728515625f, 0.96403002738952636719f, 0.99505001306533813477f, 0.99932998418807983398f));
float x_41 = dist1;
float x_43 = dist2;
if (((x_41 < 0.10000000149011611938f) & (x_43 < 0.10000000149011611938f))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1