| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec4 c = vec4(0.0f); |
| int a = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| c = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| a = 0; |
| { |
| while(true) { |
| { |
| while(true) { |
| int x_46 = a; |
| c[x_46] = 1.0f; |
| i1 = 0; |
| { |
| while(true) { |
| int x_52 = i1; |
| if ((x_52 < 1)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| { |
| while(true) { |
| int x_59 = i2; |
| if ((x_59 < 1)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| { |
| while(true) { |
| int x_66 = i3; |
| if ((x_66 < 1)) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| { |
| while(true) { |
| int x_73 = i4; |
| if ((x_73 < 1)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| { |
| while(true) { |
| int x_80 = i5; |
| if ((x_80 < 1)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| { |
| while(true) { |
| int x_87 = i6; |
| if ((x_87 < 1)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| { |
| while(true) { |
| int x_94 = i7; |
| if ((x_94 < 1)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| { |
| while(true) { |
| int x_101 = i8_1; |
| if ((x_101 < 17)) { |
| } else { |
| break; |
| } |
| int x_104 = a; |
| a = (x_104 + 1); |
| { |
| int x_106 = i8_1; |
| i8_1 = (x_106 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_108 = i7; |
| i7 = (x_108 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_110 = i6; |
| i6 = (x_110 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_112 = i5; |
| i5 = (x_112 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_114 = i4; |
| i4 = (x_114 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_116 = i3; |
| i3 = (x_116 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_118 = i2; |
| i2 = (x_118 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_120 = i1; |
| i1 = (x_120 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| float x_123 = tint_symbol.x; |
| if (!((x_123 < -1.0f))) { break; } |
| } |
| continue; |
| } |
| } |
| { |
| float x_126 = tint_symbol.y; |
| if (!((x_126 < -1.0f))) { break; } |
| } |
| continue; |
| } |
| } |
| vec4 x_128 = c; |
| x_GLF_color = x_128; |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |