| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf0 x_9; |
| void main_1() { |
| vec2 v0 = vec2(0.0f); |
| vec2 v1 = vec2(0.0f); |
| float x_36 = x_6.x_GLF_uniform_float_values[1].el; |
| v0 = vec2(x_36, -580.0150146484375f); |
| vec2 x_38 = v0; |
| float x_41 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_42 = -(x_41); |
| vec2 v = ceil(x_38); |
| v1 = clamp(v, vec2(x_42, x_42), vec2(100.0f)); |
| float x_46 = v1.y; |
| float x_48 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_46 == -(x_48))) { |
| int x_55 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_58 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_61 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_64 = x_9.x_GLF_uniform_int_values[0].el; |
| float v_1 = float(x_55); |
| float v_2 = float(x_58); |
| float v_3 = float(x_61); |
| x_GLF_color = vec4(v_1, v_2, v_3, float(x_64)); |
| } else { |
| int x_68 = x_9.x_GLF_uniform_int_values[1].el; |
| float x_69 = float(x_68); |
| x_GLF_color = vec4(x_69, x_69, x_69, x_69); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |