| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct buf1 { |
| float zero; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| bool continue_execution = true; |
| void main_1() { |
| vec2 v0 = vec2(0.0f); |
| vec4 v1 = vec4(0.0f); |
| vec4 x_57 = vec4(0.0f); |
| v0 = vec2(x_6.x_GLF_uniform_float_values[0].el); |
| vec4 x_36 = vec4(v0.x); |
| v1 = x_36; |
| if (!((x_9.zero == x_6.x_GLF_uniform_float_values[0].el))) { |
| if ((x_9.zero == x_6.x_GLF_uniform_float_values[1].el)) { |
| return; |
| } |
| x_57 = vec4(x_36[0u], (x_36.yz - vec2(x_6.x_GLF_uniform_float_values[0].el)).xy, x_36[3u]); |
| v1 = x_57; |
| } else { |
| continue_execution = false; |
| } |
| x_GLF_color = x_57; |
| } |
| main_out main() { |
| main_1(); |
| main_out v = main_out(x_GLF_color); |
| if (!(continue_execution)) { |
| discard; |
| } |
| return v; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |