blob: cb0c288d4896a37230cb633a097d79b09b59c730 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 x_26 = vec2(0.0f);
bool x_39 = false;
vec2 x_26_phi = vec2(0.0f);
int x_5_phi = 0;
bool x_40_phi = false;
x_26_phi = vec2(0.0f);
x_5_phi = 2;
{
while(true) {
vec2 x_27 = vec2(0.0f);
int x_4 = 0;
x_26 = x_26_phi;
int x_5 = x_5_phi;
if ((x_5 < 3)) {
} else {
break;
}
{
vec2 x_32 = vec2(1.0f, float(x_5));
x_27 = vec2(x_32[0u], x_32[1u]);
x_4 = (x_5 + 1);
x_26_phi = x_27;
x_5_phi = x_4;
}
continue;
}
}
bool x_34 = (x_26.x != 1.0f);
x_40_phi = x_34;
if (!(x_34)) {
x_39 = (x_26.y != 2.0f);
x_40_phi = x_39;
}
bool x_40 = x_40_phi;
if (x_40) {
x_GLF_color = vec4(0.0f);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1