| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec2 x_26 = vec2(0.0f); |
| bool x_39 = false; |
| vec2 x_26_phi = vec2(0.0f); |
| int x_5_phi = 0; |
| bool x_40_phi = false; |
| x_26_phi = vec2(0.0f); |
| x_5_phi = 2; |
| { |
| while(true) { |
| vec2 x_27 = vec2(0.0f); |
| int x_4 = 0; |
| x_26 = x_26_phi; |
| int x_5 = x_5_phi; |
| if ((x_5 < 3)) { |
| } else { |
| break; |
| } |
| { |
| vec2 x_32 = vec2(1.0f, float(x_5)); |
| x_27 = vec2(x_32[0u], x_32[1u]); |
| x_4 = (x_5 + 1); |
| x_26_phi = x_27; |
| x_5_phi = x_4; |
| } |
| continue; |
| } |
| } |
| bool x_34 = (x_26.x != 1.0f); |
| x_40_phi = x_34; |
| if (!(x_34)) { |
| x_39 = (x_26.y != 2.0f); |
| x_40_phi = x_39; |
| } |
| bool x_40 = x_40_phi; |
| if (x_40) { |
| x_GLF_color = vec4(0.0f); |
| } else { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |