blob: 39fa3fb568eeb89a787bccfb0754cb7e31226d0c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 v = vec4(0.0f);
vec4 x_23 = v;
v = vec4(1.0f, 1.0f, x_23[2u], x_23[3u]);
vec4 x_25 = v;
v = vec4(x_25[0u], x_25[1u], 2.0f, 2.0f);
vec4 x_27 = v;
if (all((x_27 == vec4(1.0f, 1.0f, 2.0f, 2.0f)))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1