blob: 06f72bac27da8fba35df7747788922ecb588117d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[1];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_8;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_10;
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
f0 = 1.0f;
float x_35 = f0;
f1 = fract(x_35);
float x_38 = tint_symbol.x;
float x_40 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_38 > x_40)) {
int x_46 = x_10.x_GLF_uniform_int_values[1].el;
int x_49 = x_10.x_GLF_uniform_int_values[0].el;
int x_52 = x_10.x_GLF_uniform_int_values[0].el;
int x_55 = x_10.x_GLF_uniform_int_values[1].el;
float v = float(x_46);
float v_1 = float(x_49);
float v_2 = float(x_52);
x_GLF_color = vec4(v, v_1, v_2, float(x_55));
} else {
float x_58 = f1;
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1