| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf1 x_10; |
| void main_1() { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| f0 = 1.0f; |
| float x_35 = f0; |
| f1 = fract(x_35); |
| float x_38 = tint_symbol.x; |
| float x_40 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_38 > x_40)) { |
| int x_46 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_49 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_52 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_55 = x_10.x_GLF_uniform_int_values[1].el; |
| float v = float(x_46); |
| float v_1 = float(x_49); |
| float v_2 = float(x_52); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_55)); |
| } else { |
| float x_58 = f1; |
| x_GLF_color = vec4(x_58, x_58, x_58, x_58); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |