| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_6; |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float arr[3] = float[3](0.0f, 0.0f, 0.0f); |
| int a = 0; |
| bool x_69 = false; |
| bool x_79 = false; |
| bool x_70_phi = false; |
| bool x_80_phi = false; |
| float x_34 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_36 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_38 = x_6.x_GLF_uniform_float_values[2].el; |
| arr = float[3](x_34, x_36, x_38); |
| a = 0; |
| { |
| while(true) { |
| int x_44 = a; |
| int x_46 = x_9.x_GLF_uniform_int_values[1].el; |
| if ((x_44 <= x_46)) { |
| } else { |
| break; |
| } |
| int x_49 = a; |
| a = (x_49 + 1); |
| float x_52 = x_6.x_GLF_uniform_float_values[0].el; |
| arr[x_49] = x_52; |
| { |
| } |
| continue; |
| } |
| } |
| int x_55 = x_9.x_GLF_uniform_int_values[1].el; |
| float x_57 = arr[x_55]; |
| float x_59 = x_6.x_GLF_uniform_float_values[0].el; |
| bool x_60 = (x_57 == x_59); |
| x_70_phi = x_60; |
| if (x_60) { |
| int x_64 = x_9.x_GLF_uniform_int_values[2].el; |
| float x_66 = arr[x_64]; |
| float x_68 = x_6.x_GLF_uniform_float_values[0].el; |
| x_69 = (x_66 == x_68); |
| x_70_phi = x_69; |
| } |
| bool x_70 = x_70_phi; |
| x_80_phi = x_70; |
| if (x_70) { |
| int x_74 = x_9.x_GLF_uniform_int_values[0].el; |
| float x_76 = arr[x_74]; |
| float x_78 = x_6.x_GLF_uniform_float_values[2].el; |
| x_79 = (x_76 == x_78); |
| x_80_phi = x_79; |
| } |
| bool x_80 = x_80_phi; |
| if (x_80) { |
| int x_85 = x_9.x_GLF_uniform_int_values[1].el; |
| float x_87 = arr[x_85]; |
| float x_89 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_91 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_93 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_87, x_89, x_91, x_93); |
| } else { |
| float x_96 = x_6.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4(x_96, x_96, x_96, x_96); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |