| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float f0 = 0.0f; |
| float f1 = 0.0f; |
| int i = 0; |
| bool x_63 = false; |
| bool x_64_phi = false; |
| float x_34 = x_6.x_GLF_uniform_float_values[0].el; |
| f0 = x_34; |
| float x_36 = x_6.x_GLF_uniform_float_values[0].el; |
| f1 = x_36; |
| int x_38 = x_10.x_GLF_uniform_int_values[1].el; |
| i = x_38; |
| { |
| while(true) { |
| int x_43 = i; |
| int x_45 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_43 < x_45)) { |
| } else { |
| break; |
| } |
| float x_48 = f0; |
| f0 = abs((1.10000002384185791016f * x_48)); |
| float x_51 = f0; |
| f1 = x_51; |
| { |
| int x_52 = i; |
| i = (x_52 + 1); |
| } |
| continue; |
| } |
| } |
| float x_54 = f1; |
| float x_56 = x_6.x_GLF_uniform_float_values[1].el; |
| bool x_57 = (x_54 > x_56); |
| x_64_phi = x_57; |
| if (x_57) { |
| float x_60 = f1; |
| float x_62 = x_6.x_GLF_uniform_float_values[2].el; |
| x_63 = (x_60 < x_62); |
| x_64_phi = x_63; |
| } |
| bool x_64 = x_64_phi; |
| if (x_64) { |
| int x_69 = x_10.x_GLF_uniform_int_values[2].el; |
| int x_72 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_75 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_78 = x_10.x_GLF_uniform_int_values[2].el; |
| float v = float(x_69); |
| float v_1 = float(x_72); |
| float v_2 = float(x_75); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_78)); |
| } else { |
| int x_82 = x_10.x_GLF_uniform_int_values[1].el; |
| float x_83 = float(x_82); |
| x_GLF_color = vec4(x_83, x_83, x_83, x_83); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |