| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[5]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| bool x_76 = false; |
| bool x_83 = false; |
| bool x_77_phi = false; |
| bool x_84_phi = false; |
| int x_31 = x_6.x_GLF_uniform_int_values[0].el; |
| a = x_31; |
| int x_33 = x_6.x_GLF_uniform_int_values[2].el; |
| b = x_33; |
| c = 1; |
| { |
| while(true) { |
| int x_38 = b; |
| int x_40 = x_6.x_GLF_uniform_int_values[4].el; |
| int x_42 = a; |
| if (((x_38 < x_40) & (x_42 < 10))) { |
| } else { |
| break; |
| } |
| int x_46 = c; |
| if ((x_46 > 5)) { |
| break; |
| } |
| int x_50 = a; |
| a = (x_50 + 1); |
| int x_52 = c; |
| c = (x_52 + 1); |
| int x_54 = b; |
| b = (x_54 + 1); |
| { |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| int x_60 = a; |
| int x_62 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((x_60 < x_62)) { |
| } else { |
| break; |
| } |
| { |
| int x_65 = a; |
| a = (x_65 + 1); |
| } |
| continue; |
| } |
| } |
| int x_67 = a; |
| int x_69 = x_6.x_GLF_uniform_int_values[1].el; |
| bool x_70 = (x_67 == x_69); |
| x_77_phi = x_70; |
| if (x_70) { |
| int x_73 = b; |
| int x_75 = x_6.x_GLF_uniform_int_values[3].el; |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| bool x_77 = x_77_phi; |
| x_84_phi = x_77; |
| if (x_77) { |
| int x_80 = c; |
| int x_82 = x_6.x_GLF_uniform_int_values[3].el; |
| x_83 = (x_80 == x_82); |
| x_84_phi = x_83; |
| } |
| bool x_84 = x_84_phi; |
| if (x_84) { |
| int x_89 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_92 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_95 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_98 = x_6.x_GLF_uniform_int_values[2].el; |
| float v = float(x_89); |
| float v_1 = float(x_92); |
| float v_2 = float(x_95); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_98)); |
| } else { |
| int x_102 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_103 = float(x_102); |
| x_GLF_color = vec4(x_103, x_103, x_103, x_103); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |