| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float data[2] = float[2](0.0f, 0.0f); |
| float a = 0.0f; |
| int x_33 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_35 = x_8.x_GLF_uniform_float_values[0].el; |
| data[x_33] = x_35; |
| int x_38 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_40 = x_8.x_GLF_uniform_float_values[1].el; |
| data[x_38] = x_40; |
| int x_43 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_47 = data[(1 ^ (x_43 & 2))]; |
| a = x_47; |
| float x_48 = a; |
| float x_50 = x_8.x_GLF_uniform_float_values[1].el; |
| if ((x_48 == x_50)) { |
| float x_56 = x_8.x_GLF_uniform_float_values[1].el; |
| float x_58 = x_8.x_GLF_uniform_float_values[0].el; |
| float x_60 = x_8.x_GLF_uniform_float_values[0].el; |
| float x_62 = x_8.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4(x_56, x_58, x_60, x_62); |
| } else { |
| float x_65 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_65, x_65, x_65, x_65); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |