| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_7; |
| uniform buf0 x_10; |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| mat2x3 m23 = mat2x3(vec3(0.0f), vec3(0.0f)); |
| int i = 0; |
| float x_46 = x_7.x_GLF_uniform_float_values[1].el; |
| vec3 v = vec3(x_46, 0.0f, 0.0f); |
| m23 = mat2x3(v, vec3(0.0f, x_46, 0.0f)); |
| i = 1; |
| { |
| while(true) { |
| bool x_80 = false; |
| bool x_81 = false; |
| if ((i < x_10.x_GLF_uniform_int_values[3].el)) { |
| } else { |
| break; |
| } |
| int x_60 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_62 = x_10.x_GLF_uniform_int_values[2].el; |
| m23[x_60][x_62] = (m23[x_60][x_62] + x_7.x_GLF_uniform_float_values[0].el); |
| if ((tint_symbol.y < x_7.x_GLF_uniform_float_values[0].el)) { |
| } |
| x_81 = true; |
| if (true) { |
| x_80 = (tint_symbol.x < 0.0f); |
| x_81 = x_80; |
| } |
| if (!(x_81)) { |
| break; |
| } |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| float v_1 = float(x_10.x_GLF_uniform_int_values[1].el); |
| float v_2 = float(x_10.x_GLF_uniform_int_values[1].el); |
| vec3 v_3 = vec3(v_1, v_2, float(x_10.x_GLF_uniform_int_values[1].el)); |
| float v_4 = float(x_10.x_GLF_uniform_int_values[1].el); |
| float v_5 = float(x_10.x_GLF_uniform_int_values[1].el); |
| mat2x3 x_108 = mat2x3(v_3, vec3(v_4, v_5, float(x_10.x_GLF_uniform_int_values[0].el))); |
| bool v_6 = all((m23[0u] == x_108[0u])); |
| if ((v_6 & all((m23[1u] == x_108[1u])))) { |
| float v_7 = float(x_10.x_GLF_uniform_int_values[0].el); |
| float v_8 = float(x_10.x_GLF_uniform_int_values[1].el); |
| float v_9 = float(x_10.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v_7, v_8, v_9, float(x_10.x_GLF_uniform_int_values[0].el)); |
| } else { |
| x_GLF_color = vec4(float(x_10.x_GLF_uniform_int_values[1].el)); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |