blob: 731238c29849602432c770f709c5364a083764fc [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float arr[5] = float[5](0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int i = 0;
int j = 0;
arr = float[5](x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[0].el);
i = x_9.x_GLF_uniform_int_values[1].el;
j = 0;
{
while(true) {
if ((i < x_9.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
if ((j < -1)) {
break;
}
int x_63 = j;
arr[x_63] = (arr[j] + 1.0f);
{
i = (i + 1);
j = (j + 1);
}
continue;
}
}
x_GLF_color = vec4(x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[1].el, x_6.x_GLF_uniform_float_values[1].el, x_6.x_GLF_uniform_float_values[0].el);
i = x_9.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i < x_9.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
if (!((arr[i] == 2.0f))) {
x_GLF_color = vec4(x_6.x_GLF_uniform_float_values[1].el);
}
{
i = (i + 1);
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1