blob: 151f4e5f9a3a9ce026e8ca9d5a00783323e2df77 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_6;
void main_1() {
float a = 0.0f;
a = 1.40129846e-45f;
float x_29 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_29, x_29, x_29, x_29);
float x_31 = a;
float x_33 = x_6.x_GLF_uniform_float_values[2].el;
if ((x_31 < x_33)) {
float x_38 = x_6.x_GLF_uniform_float_values[0].el;
float x_40 = x_6.x_GLF_uniform_float_values[1].el;
float x_42 = x_6.x_GLF_uniform_float_values[1].el;
float x_44 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_38, x_40, x_42, x_44);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1