| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf2 { |
| float one; |
| }; |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| mat4x2 m = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| uniform buf2 x_10; |
| uniform buf0 x_12; |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf1 x_16; |
| vec4 x_GLF_color = vec4(0.0f); |
| void func0_i1_(inout int x) { |
| int i = 0; |
| bool x_137 = false; |
| bool x_138 = false; |
| bool x_138_phi = false; |
| bool x_139_phi = false; |
| int x_124 = x; |
| bool x_125 = (x_124 < 1); |
| x_139_phi = x_125; |
| if (!(x_125)) { |
| int x_129 = x; |
| bool x_130 = (x_129 > 1); |
| x_138_phi = x_130; |
| if (x_130) { |
| float x_134 = x_10.one; |
| float x_136 = x_12.x_GLF_uniform_float_values[0].el; |
| x_137 = (x_134 > x_136); |
| x_138_phi = x_137; |
| } |
| x_138 = x_138_phi; |
| x_139_phi = x_138; |
| } |
| bool x_139 = x_139_phi; |
| if (x_139) { |
| return; |
| } |
| float x_143 = x_10.one; |
| float x_145 = x_12.x_GLF_uniform_float_values[0].el; |
| if ((x_143 == x_145)) { |
| i = 0; |
| { |
| while(true) { |
| int x_150 = i; |
| if ((x_150 < 2)) { |
| } else { |
| break; |
| } |
| { |
| int x_154 = x; |
| int x_155 = min(max(x_154, 0), 3); |
| int x_156 = i; |
| float x_158 = x_12.x_GLF_uniform_float_values[0].el; |
| float x_160 = m[x_155][x_156]; |
| m[x_155][x_156] = (x_160 + x_158); |
| int x_163 = i; |
| i = (x_163 + 1); |
| } |
| continue; |
| } |
| } |
| } |
| } |
| void func1_() { |
| int param = 0; |
| float x_167 = tint_symbol.y; |
| if ((x_167 < 0.0f)) { |
| return; |
| } |
| param = 1; |
| func0_i1_(param); |
| } |
| void main_1() { |
| m = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| func1_(); |
| func1_(); |
| mat4x2 x_54 = m; |
| int x_56 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_59 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_62 = x_16.x_GLF_uniform_int_values[1].el; |
| int x_65 = x_16.x_GLF_uniform_int_values[1].el; |
| int x_68 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_71 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_74 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_77 = x_16.x_GLF_uniform_int_values[0].el; |
| float v = float(x_56); |
| vec2 v_1 = vec2(v, float(x_59)); |
| float v_2 = float(x_62); |
| vec2 v_3 = vec2(v_2, float(x_65)); |
| float v_4 = float(x_68); |
| vec2 v_5 = vec2(v_4, float(x_71)); |
| float v_6 = float(x_74); |
| mat4x2 x_83 = mat4x2(v_1, v_3, v_5, vec2(v_6, float(x_77))); |
| bool v_7 = all((x_54[0u] == x_83[0u])); |
| bool v_8 = (v_7 & all((x_54[1u] == x_83[1u]))); |
| bool v_9 = (v_8 & all((x_54[2u] == x_83[2u]))); |
| if ((v_9 & all((x_54[3u] == x_83[3u])))) { |
| int x_107 = x_16.x_GLF_uniform_int_values[3].el; |
| int x_110 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_113 = x_16.x_GLF_uniform_int_values[0].el; |
| int x_116 = x_16.x_GLF_uniform_int_values[3].el; |
| float v_10 = float(x_107); |
| float v_11 = float(x_110); |
| float v_12 = float(x_113); |
| x_GLF_color = vec4(v_10, v_11, v_12, float(x_116)); |
| } else { |
| int x_120 = x_16.x_GLF_uniform_int_values[0].el; |
| float x_121 = float(x_120); |
| x_GLF_color = vec4(x_121, x_121, x_121, x_121); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |