| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[5]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| mat2 M1 = mat2(vec2(0.0f), vec2(0.0f)); |
| float a = 0.0f; |
| int c = 0; |
| float x_41 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_43 = x_6.x_GLF_uniform_float_values[2].el; |
| float x_45 = x_6.x_GLF_uniform_float_values[3].el; |
| float x_47 = x_6.x_GLF_uniform_float_values[4].el; |
| vec2 v = vec2(x_41, x_43); |
| M1 = mat2(v, vec2(x_45, x_47)); |
| float x_52 = x_6.x_GLF_uniform_float_values[1].el; |
| a = x_52; |
| int x_54 = x_10.x_GLF_uniform_int_values[1].el; |
| c = x_54; |
| { |
| while(true) { |
| int x_59 = c; |
| int x_61 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_59 < x_61)) { |
| } else { |
| break; |
| } |
| int x_65 = x_10.x_GLF_uniform_int_values[2].el; |
| int x_66 = c; |
| float x_70 = M1[x_65][min(max(~(x_66), 0), 1)]; |
| float x_71 = a; |
| a = (x_71 + x_70); |
| { |
| int x_73 = c; |
| c = (x_73 + 1); |
| } |
| continue; |
| } |
| } |
| float x_75 = a; |
| float x_77 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_75 == x_77)) { |
| int x_83 = x_10.x_GLF_uniform_int_values[2].el; |
| int x_86 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_89 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_92 = x_10.x_GLF_uniform_int_values[2].el; |
| float v_1 = float(x_83); |
| float v_2 = float(x_86); |
| float v_3 = float(x_89); |
| x_GLF_color = vec4(v_1, v_2, v_3, float(x_92)); |
| } else { |
| int x_96 = x_10.x_GLF_uniform_int_values[2].el; |
| float x_97 = float(x_96); |
| x_GLF_color = vec4(x_97, x_97, x_97, x_97); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |