blob: 5a6ed83159881f70fb461c6e87a3a1763dbbe11c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
uniform buf1 x_11;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 color = vec4(0.0f);
int i = 0;
int j = 0;
int k = 0;
color = vec4(1.0f);
i = x_7.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((i < x_7.x_GLF_uniform_int_values[1].el)) {
} else {
break;
}
int x_47 = i;
switch(x_47) {
case 2:
{
int x_83 = i;
color[x_83] = x_11.x_GLF_uniform_float_values[0].el;
break;
}
case 1:
{
j = x_7.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((i > i)) {
} else {
break;
}
k = x_7.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((k < i)) {
} else {
break;
}
int x_71 = k;
color[x_71] = x_11.x_GLF_uniform_float_values[0].el;
{
k = (k + 1);
}
continue;
}
}
{
j = (j + 1);
}
continue;
}
}
int x_79 = i;
color[x_79] = x_11.x_GLF_uniform_float_values[0].el;
break;
}
default:
{
break;
}
}
{
i = (i + 1);
}
continue;
}
}
x_GLF_color = color;
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1