| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct S { |
| int data; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void func_struct_S_i11_i1_(inout S s, inout int x) { |
| int x_103 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_105 = x_9.x_GLF_uniform_int_values[0].el; |
| if ((x_103 == x_105)) { |
| return; |
| } |
| int x_109 = x; |
| s.data = x_109; |
| } |
| void main_1() { |
| int i = 0; |
| S arr[10] = S[10](S(0), S(0), S(0), S(0), S(0), S(0), S(0), S(0), S(0), S(0)); |
| int index = 0; |
| S param = S(0); |
| int param_1 = 0; |
| S param_2 = S(0); |
| int param_3 = 0; |
| i = 0; |
| { |
| while(true) { |
| int x_43 = i; |
| if ((x_43 < 10)) { |
| } else { |
| break; |
| } |
| int x_46 = i; |
| arr[x_46].data = 0; |
| { |
| int x_48 = i; |
| i = (x_48 + 1); |
| } |
| continue; |
| } |
| } |
| int x_51 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_53 = x_9.x_GLF_uniform_int_values[0].el; |
| if ((x_51 == x_53)) { |
| int x_58 = index; |
| S x_60 = arr[x_58]; |
| param = x_60; |
| int x_61 = index; |
| param_1 = x_61; |
| func_struct_S_i11_i1_(param, param_1); |
| S x_63 = param; |
| arr[x_58] = x_63; |
| } else { |
| int x_66 = x_9.x_GLF_uniform_int_values[0].el; |
| S x_68 = arr[x_66]; |
| param_2 = x_68; |
| int x_70 = x_9.x_GLF_uniform_int_values[1].el; |
| param_3 = x_70; |
| func_struct_S_i11_i1_(param_2, param_3); |
| S x_72 = param_2; |
| arr[x_66] = x_72; |
| } |
| int x_75 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_77 = arr[x_75].data; |
| int x_79 = x_9.x_GLF_uniform_int_values[1].el; |
| if ((x_77 == x_79)) { |
| int x_85 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_88 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_91 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_94 = x_9.x_GLF_uniform_int_values[1].el; |
| float v = float(x_85); |
| float v_1 = float(x_88); |
| float v_2 = float(x_91); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_94)); |
| } else { |
| int x_98 = x_9.x_GLF_uniform_int_values[0].el; |
| float x_99 = float(x_98); |
| x_GLF_color = vec4(x_99, x_99, x_99, x_99); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:16: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:16: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |