blob: c657afd71277ade5d248778105a45d1b87827437 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct S {
int a;
int b;
int c;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
S A[2] = S[2](S(0, 0, 0), S(0, 0, 0));
int x_29 = x_7.x_GLF_uniform_int_values[1].el;
int x_31 = x_7.x_GLF_uniform_int_values[1].el;
int x_33 = x_7.x_GLF_uniform_int_values[1].el;
int x_35 = x_7.x_GLF_uniform_int_values[1].el;
A[x_29] = S(x_31, x_33, x_35);
int x_39 = x_7.x_GLF_uniform_int_values[0].el;
int x_41 = x_7.x_GLF_uniform_int_values[1].el;
int x_43 = x_7.x_GLF_uniform_int_values[1].el;
int x_45 = x_7.x_GLF_uniform_int_values[1].el;
A[x_39] = S(x_41, x_43, x_45);
int x_49 = x_7.x_GLF_uniform_int_values[1].el;
int x_51 = A[x_49].b;
int x_53 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_51 == x_53)) {
int x_58 = x_7.x_GLF_uniform_int_values[1].el;
int x_61 = x_7.x_GLF_uniform_int_values[0].el;
A[min(max(x_58, 1), 2)].b = x_61;
}
int x_64 = x_7.x_GLF_uniform_int_values[0].el;
int x_66 = A[x_64].b;
int x_68 = x_7.x_GLF_uniform_int_values[0].el;
if ((x_66 == x_68)) {
int x_74 = x_7.x_GLF_uniform_int_values[0].el;
int x_77 = x_7.x_GLF_uniform_int_values[1].el;
int x_80 = x_7.x_GLF_uniform_int_values[1].el;
int x_83 = x_7.x_GLF_uniform_int_values[0].el;
float v = float(x_74);
float v_1 = float(x_77);
float v_2 = float(x_80);
x_GLF_color = vec4(v, v_1, v_2, float(x_83));
} else {
int x_87 = x_7.x_GLF_uniform_int_values[0].el;
float x_88 = float(x_87);
x_GLF_color = vec4(x_88, x_88, x_88, x_88);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'float' : type requires declaration of default precision qualifier
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1