| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf1 { |
| vec2 resolution; |
| }; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf1 x_6; |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float data[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int x_40_phi = 0; |
| int x_52_phi = 0; |
| x_40_phi = 0; |
| { |
| while(true) { |
| int x_41 = 0; |
| int x_40 = x_40_phi; |
| if ((x_40 < 10)) { |
| } else { |
| break; |
| } |
| { |
| float x_48 = x_9.injectionSwitch.y; |
| data[x_40] = (float((10 - x_40)) * x_48); |
| x_41 = (x_40 + 1); |
| x_40_phi = x_41; |
| } |
| continue; |
| } |
| } |
| x_52_phi = 0; |
| { |
| while(true) { |
| int x_53 = 0; |
| int x_59_phi = 0; |
| int x_52 = x_52_phi; |
| if ((x_52 < 9)) { |
| } else { |
| break; |
| } |
| x_59_phi = 0; |
| { |
| while(true) { |
| bool x_82 = false; |
| bool x_83 = false; |
| int x_60 = 0; |
| bool x_84_phi = false; |
| int x_59 = x_59_phi; |
| if ((x_59 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_59 < (x_52 + 1))) { |
| { |
| x_60 = (x_59 + 1); |
| x_59_phi = x_60; |
| } |
| continue; |
| } |
| int x_69_save = x_52; |
| float x_70 = data[x_69_save]; |
| int x_71_save = x_59; |
| float x_72 = data[x_71_save]; |
| float x_74 = tint_symbol.y; |
| float x_76 = x_6.resolution.y; |
| if ((x_74 < (x_76 * 0.5f))) { |
| x_82 = (x_70 > x_72); |
| x_84_phi = x_82; |
| } else { |
| x_83 = (x_70 < x_72); |
| x_84_phi = x_83; |
| } |
| bool x_84 = x_84_phi; |
| if (x_84) { |
| float x_87 = data[x_69_save]; |
| float x_88 = data[x_71_save]; |
| data[x_69_save] = x_88; |
| data[x_71_save] = x_87; |
| } |
| { |
| x_60 = (x_59 + 1); |
| x_59_phi = x_60; |
| } |
| continue; |
| } |
| } |
| { |
| x_53 = (x_52 + 1); |
| x_52_phi = x_53; |
| } |
| continue; |
| } |
| } |
| float x_90 = tint_symbol.x; |
| float x_92 = x_6.resolution.x; |
| if ((x_90 < (x_92 * 0.5f))) { |
| float x_99 = data[0]; |
| float x_102 = data[5]; |
| float x_105 = data[9]; |
| x_GLF_color = vec4((x_99 * 0.10000000149011611938f), (x_102 * 0.10000000149011611938f), (x_105 * 0.10000000149011611938f), 1.0f); |
| } else { |
| float x_109 = data[5]; |
| float x_112 = data[9]; |
| float x_115 = data[0]; |
| x_GLF_color = vec4((x_109 * 0.10000000149011611938f), (x_112 * 0.10000000149011611938f), (x_115 * 0.10000000149011611938f), 1.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |