| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct buf1 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 frag_color_1; |
| vec4 tint_symbol; |
| }; |
| |
| QuicksortObject obj = QuicksortObject(int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| vec4 x_GLF_FragCoord = vec4(0.0f); |
| vec4 x_GLF_pos = vec4(0.0f); |
| uniform buf0 x_33; |
| uniform buf1 x_36; |
| vec4 frag_color = vec4(0.0f); |
| vec4 tint_symbol = vec4(0.0f); |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| int x_250 = i; |
| int x_252 = obj.numbers[x_250]; |
| temp = x_252; |
| int x_253 = i; |
| int x_254 = j; |
| int x_256 = obj.numbers[x_254]; |
| obj.numbers[x_253] = x_256; |
| int x_258 = j; |
| int x_259 = temp; |
| obj.numbers[x_258] = x_259; |
| } |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int x_262 = h; |
| int x_264 = obj.numbers[x_262]; |
| pivot = x_264; |
| int x_265 = l; |
| i_1 = (x_265 - 1); |
| int x_267 = l; |
| j_1 = x_267; |
| { |
| while(true) { |
| int x_272 = j_1; |
| int x_273 = h; |
| if ((x_272 <= (x_273 - 1))) { |
| } else { |
| break; |
| } |
| int x_277 = j_1; |
| int x_279 = obj.numbers[x_277]; |
| int x_280 = pivot; |
| if ((x_279 <= x_280)) { |
| int x_284 = i_1; |
| i_1 = (x_284 + 1); |
| int x_286 = i_1; |
| param = x_286; |
| int x_287 = j_1; |
| param_1 = x_287; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| int x_289 = j_1; |
| j_1 = (x_289 + 1); |
| } |
| continue; |
| } |
| } |
| int x_291 = i_1; |
| param_2 = (x_291 + 1); |
| int x_293 = h; |
| param_3 = x_293; |
| swap_i1_i1_(param_2, param_3); |
| int x_295 = i_1; |
| return (x_295 + 1); |
| } |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int x_298 = top; |
| int x_299 = (x_298 + 1); |
| top = x_299; |
| int x_300 = l_1; |
| stack[x_299] = x_300; |
| int x_302 = top; |
| int x_303 = (x_302 + 1); |
| top = x_303; |
| int x_304 = h_1; |
| stack[x_303] = x_304; |
| { |
| while(true) { |
| int x_310 = top; |
| if ((x_310 >= 0)) { |
| } else { |
| break; |
| } |
| int x_313 = top; |
| top = (x_313 - 1); |
| int x_316 = stack[x_313]; |
| h_1 = x_316; |
| int x_317 = top; |
| top = (x_317 - 1); |
| int x_320 = stack[x_317]; |
| l_1 = x_320; |
| int x_321 = l_1; |
| param_4 = x_321; |
| int x_322 = h_1; |
| param_5 = x_322; |
| int x_323 = performPartition_i1_i1_(param_4, param_5); |
| p = x_323; |
| int x_324 = p; |
| int x_326 = l_1; |
| if (((x_324 - 1) > x_326)) { |
| int x_330 = top; |
| int x_331 = (x_330 + 1); |
| top = x_331; |
| int x_332 = l_1; |
| stack[x_331] = x_332; |
| int x_334 = top; |
| int x_335 = (x_334 + 1); |
| top = x_335; |
| int x_336 = p; |
| stack[x_335] = (x_336 - 1); |
| } |
| int x_339 = p; |
| int x_341 = h_1; |
| if (((x_339 + 1) < x_341)) { |
| int x_345 = top; |
| int x_346 = (x_345 + 1); |
| top = x_346; |
| int x_347 = p; |
| stack[x_346] = (x_347 + 1); |
| int x_350 = top; |
| int x_351 = (x_350 + 1); |
| top = x_351; |
| int x_352 = h_1; |
| stack[x_351] = x_352; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| void main_1() { |
| int i_2 = 0; |
| vec2 uv = vec2(0.0f); |
| vec3 color = vec3(0.0f); |
| vec4 x_94 = x_GLF_pos; |
| x_GLF_FragCoord = ((x_94 + vec4(1.0f, 1.0f, 0.0f, 0.0f)) * vec4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| while(true) { |
| int x_101 = i_2; |
| if ((x_101 < 10)) { |
| } else { |
| break; |
| } |
| int x_104 = i_2; |
| int x_105 = i_2; |
| obj.numbers[x_104] = (10 - x_105); |
| float x_109 = x_33.injectionSwitch.x; |
| float x_111 = x_33.injectionSwitch.y; |
| if ((x_109 > x_111)) { |
| break; |
| } |
| int x_115 = i_2; |
| int x_116 = i_2; |
| int x_118 = obj.numbers[x_116]; |
| int x_119 = i_2; |
| int x_121 = obj.numbers[x_119]; |
| obj.numbers[x_115] = (x_118 * x_121); |
| { |
| int x_124 = i_2; |
| i_2 = (x_124 + 1); |
| } |
| continue; |
| } |
| } |
| quicksort_(); |
| vec4 x_127 = x_GLF_FragCoord; |
| vec2 x_130 = x_36.resolution; |
| uv = (vec2(x_127[0u], x_127[1u]) / x_130); |
| color = vec3(1.0f, 2.0f, 3.0f); |
| int x_133 = obj.numbers[0]; |
| float x_136 = color.x; |
| color[0u] = (x_136 + float(x_133)); |
| float x_140 = uv.x; |
| if ((x_140 > 0.25f)) { |
| int x_145 = obj.numbers[1]; |
| float x_148 = color.x; |
| color[0u] = (x_148 + float(x_145)); |
| } |
| float x_152 = uv.x; |
| if ((x_152 > 0.5f)) { |
| int x_157 = obj.numbers[2]; |
| float x_160 = color.y; |
| color[1u] = (x_160 + float(x_157)); |
| } |
| float x_164 = uv.x; |
| if ((x_164 > 0.75f)) { |
| int x_169 = obj.numbers[3]; |
| float x_172 = color.z; |
| color[2u] = (x_172 + float(x_169)); |
| } |
| int x_176 = obj.numbers[4]; |
| float x_179 = color.y; |
| color[1u] = (x_179 + float(x_176)); |
| float x_183 = uv.y; |
| if ((x_183 > 0.25f)) { |
| int x_188 = obj.numbers[5]; |
| float x_191 = color.x; |
| color[0u] = (x_191 + float(x_188)); |
| } |
| float x_195 = uv.y; |
| if ((x_195 > 0.5f)) { |
| int x_200 = obj.numbers[6]; |
| float x_203 = color.y; |
| color[1u] = (x_203 + float(x_200)); |
| } |
| float x_207 = uv.y; |
| if ((x_207 > 0.75f)) { |
| int x_212 = obj.numbers[7]; |
| float x_215 = color.z; |
| color[2u] = (x_215 + float(x_212)); |
| } |
| int x_219 = obj.numbers[8]; |
| float x_222 = color.z; |
| color[2u] = (x_222 + float(x_219)); |
| float x_226 = uv.x; |
| float x_228 = uv.y; |
| if ((abs((x_226 - x_228)) < 0.25f)) { |
| int x_235 = obj.numbers[9]; |
| float x_238 = color.x; |
| color[0u] = (x_238 + float(x_235)); |
| } |
| vec3 x_241 = color; |
| vec3 x_242 = normalize(x_241); |
| frag_color = vec4(x_242[0u], x_242[1u], x_242[2u], 1.0f); |
| vec4 x_247 = x_GLF_pos; |
| tint_symbol = x_247; |
| } |
| main_out main(vec4 x_GLF_pos_param) { |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| return main_out(frag_color, tint_symbol); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:264: 'main' : function cannot take any parameter(s) |
| ERROR: 0:264: 'structure' : entry point cannot return a value |
| ERROR: 0:264: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |