| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_24; |
| vec4 x_GLF_color = vec4(0.0f); |
| float cross2d_vf2_vf2_(inout vec2 a, inout vec2 b) { |
| float x_79 = a.x; |
| float x_81 = b.y; |
| float x_84 = b.x; |
| float x_86 = a.y; |
| return ((x_79 * x_81) - (x_84 * x_86)); |
| } |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout vec2 p, inout vec2 a_1, inout vec2 b_1, inout vec2 c) { |
| bool x_90 = false; |
| int x_91 = 0; |
| float pab = 0.0f; |
| vec2 param = vec2(0.0f); |
| vec2 param_1 = vec2(0.0f); |
| float pbc = 0.0f; |
| vec2 param_2 = vec2(0.0f); |
| vec2 param_3 = vec2(0.0f); |
| float pca = 0.0f; |
| vec2 param_4 = vec2(0.0f); |
| vec2 param_5 = vec2(0.0f); |
| bool x_140 = false; |
| bool x_141 = false; |
| bool x_168 = false; |
| bool x_169 = false; |
| int x_173 = 0; |
| switch(0u) { |
| default: |
| { |
| float x_106 = b_1.x; |
| float x_107 = a_1.x; |
| float x_110 = b_1.y; |
| float x_111 = a_1.y; |
| param = vec2((p.x - a_1.x), (p.y - a_1.y)); |
| param_1 = vec2((x_106 - x_107), (x_110 - x_111)); |
| float x_114 = cross2d_vf2_vf2_(param, param_1); |
| pab = x_114; |
| float x_123 = c.x; |
| float x_124 = b_1.x; |
| float x_127 = c.y; |
| float x_128 = b_1.y; |
| param_2 = vec2((p.x - b_1.x), (p.y - b_1.y)); |
| param_3 = vec2((x_123 - x_124), (x_127 - x_128)); |
| float x_131 = cross2d_vf2_vf2_(param_2, param_3); |
| pbc = x_131; |
| bool x_134 = ((x_114 < 0.0f) & (x_131 < 0.0f)); |
| x_141 = x_134; |
| if (!(x_134)) { |
| x_140 = ((x_114 >= 0.0f) & (x_131 >= 0.0f)); |
| x_141 = x_140; |
| } |
| if (!(x_141)) { |
| x_90 = true; |
| x_91 = 0; |
| x_173 = 0; |
| break; |
| } |
| float x_152 = a_1.x; |
| float x_153 = c.x; |
| float x_155 = a_1.y; |
| float x_156 = c.y; |
| param_4 = vec2((p.x - c.x), (p.y - c.y)); |
| param_5 = vec2((x_152 - x_153), (x_155 - x_156)); |
| float x_159 = cross2d_vf2_vf2_(param_4, param_5); |
| pca = x_159; |
| bool x_162 = ((x_114 < 0.0f) & (x_159 < 0.0f)); |
| x_169 = x_162; |
| if (!(x_162)) { |
| x_168 = ((x_114 >= 0.0f) & (x_159 >= 0.0f)); |
| x_169 = x_168; |
| } |
| if (!(x_169)) { |
| x_90 = true; |
| x_91 = 0; |
| x_173 = 0; |
| break; |
| } |
| x_90 = true; |
| x_91 = 1; |
| x_173 = 1; |
| break; |
| } |
| } |
| return x_173; |
| } |
| void main_1() { |
| vec2 pos = vec2(0.0f); |
| vec2 param_6 = vec2(0.0f); |
| vec2 param_7 = vec2(0.0f); |
| vec2 param_8 = vec2(0.0f); |
| vec2 param_9 = vec2(0.0f); |
| vec2 x_71 = (tint_symbol.xy / x_24.resolution); |
| pos = x_71; |
| param_6 = x_71; |
| param_7 = vec2(0.69999998807907104492f, 0.30000001192092895508f); |
| param_8 = vec2(0.5f, 0.89999997615814208984f); |
| param_9 = vec2(0.10000000149011611938f, 0.40000000596046447754f); |
| int x_72 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_72 == 1)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |