| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_17; |
| vec4 x_GLF_color = vec4(0.0f); |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout vec2 p, inout vec2 a, inout vec2 b, inout vec2 c) { |
| float x_66 = 0.0f; |
| float x_67 = 0.0f; |
| float x_68 = 0.0f; |
| vec2 param = vec2(0.0f); |
| vec2 param_1 = vec2(0.0f); |
| vec2 param_2 = vec2(0.0f); |
| vec2 param_3 = vec2(0.0f); |
| vec2 param_4 = vec2(0.0f); |
| vec2 param_5 = vec2(0.0f); |
| bool x_135 = false; |
| bool x_136 = false; |
| bool x_172 = false; |
| bool x_173 = false; |
| float x_81 = b.x; |
| float x_82 = a.x; |
| float x_85 = b.y; |
| float x_86 = a.y; |
| param = vec2((p.x - a.x), (p.y - a.y)); |
| param_1 = vec2((x_81 - x_82), (x_85 - x_86)); |
| float x_99 = ((param.x * param_1.y) - (param_1.x * param.y)); |
| x_68 = x_99; |
| float x_108 = c.x; |
| float x_109 = b.x; |
| float x_112 = c.y; |
| float x_113 = b.y; |
| param_2 = vec2((p.x - b.x), (p.y - b.y)); |
| param_3 = vec2((x_108 - x_109), (x_112 - x_113)); |
| float x_126 = ((param_2.x * param_3.y) - (param_3.x * param_2.y)); |
| x_67 = x_126; |
| bool x_127 = (x_99 < 0.0f); |
| bool x_129 = (x_127 & (x_126 < 0.0f)); |
| x_136 = x_129; |
| if (!(x_129)) { |
| x_135 = ((x_99 >= 0.0f) & (x_126 >= 0.0f)); |
| x_136 = x_135; |
| } |
| if (!(x_136)) { |
| return 0; |
| } |
| float x_147 = a.x; |
| float x_148 = c.x; |
| float x_150 = a.y; |
| float x_151 = c.y; |
| param_4 = vec2((p.x - c.x), (p.y - c.y)); |
| param_5 = vec2((x_147 - x_148), (x_150 - x_151)); |
| float x_164 = ((param_4.x * param_5.y) - (param_5.x * param_4.y)); |
| x_66 = x_164; |
| bool x_166 = (x_127 & (x_164 < 0.0f)); |
| x_173 = x_166; |
| if (!(x_166)) { |
| x_172 = ((x_99 >= 0.0f) & (x_164 >= 0.0f)); |
| x_173 = x_172; |
| } |
| if (!(x_173)) { |
| return 0; |
| } |
| return 1; |
| } |
| void main_1() { |
| vec2 param_6 = vec2(0.0f); |
| vec2 param_7 = vec2(0.0f); |
| vec2 param_8 = vec2(0.0f); |
| vec2 param_9 = vec2(0.0f); |
| param_6 = (tint_symbol.xy / x_17.resolution); |
| param_7 = vec2(0.69999998807907104492f, 0.30000001192092895508f); |
| param_8 = vec2(0.5f, 0.89999997615814208984f); |
| param_9 = vec2(0.10000000149011611938f, 0.40000000596046447754f); |
| int x_60 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_60 == 1)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |