blob: 74bd379a3aabb05a6aadd07d94069ba2ee7884af [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float x_30 = 0.0f;
float x_32_phi = 0.0f;
x_32_phi = 0.0f;
{
while(true) {
float x_33_phi = 0.0f;
float x_32 = x_32_phi;
x_33_phi = x_32;
float x_33 = x_33_phi;
float x_39 = x_5.injectionSwitch.x;
float x_41 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
return;
} else {
{
x_32_phi = x_33;
}
continue;
}
/* unreachable */
}
}
/* unreachable */
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1