| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 1u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 1u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_8 : buf1; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| v = clamp(cosh(vec4<f32>(1.0, 1.0, 1.0, 1.0)), vec4<f32>(x_33, x_33, x_33, x_33), vec4<f32>(1.0, 1.0, 1.0, 1.0)); |
| let x_38 : f32 = v.x; |
| let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_43 : i32 = x_8.x_GLF_uniform_int_values[0].el; |
| let x_46 : f32 = v.z; |
| x_GLF_color = vec4<f32>(x_38, f32(x_40), f32(x_43), x_46); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |