| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var j : i32; |
| var a : f32; |
| j = 0; |
| loop { |
| let x_6 : i32 = j; |
| if ((x_6 < 2)) { |
| } else { |
| break; |
| } |
| let x_7 : i32 = j; |
| if ((x_7 < 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| let x_8 : i32 = j; |
| if ((x_8 != 3)) { |
| let x_9 : i32 = j; |
| if ((x_9 != 4)) { |
| let x_10 : i32 = j; |
| if ((x_10 == 5)) { |
| x_GLF_color.x = ldexp(1.0, 2); |
| } else { |
| a = ldexp(1.0, 2); |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| } |
| } |
| |
| continuing { |
| let x_11 : i32 = j; |
| j = (x_11 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |