| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| fn main_1() { |
| var j : i32; |
| var x_41 : f32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| loop { |
| let x_32 : f32 = x_6.injectionSwitch.x; |
| j = i32(x_32); |
| loop { |
| let x_8 : i32 = j; |
| if ((x_8 < 2)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| |
| continuing { |
| x_41 = x_6.injectionSwitch.y; |
| break if !(0.0 > x_41); |
| } |
| } |
| let x_43 : i32 = i32(x_41); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |