Revert "Roll vulkan-deps from 2f6156bf1b61 to 9d56f72f2485 (13 revisions)"

This reverts commit 1f1eb8a2b5d4d682bdfa0ad397f020521eb70cfe.

Reason for revert: Breaking CQ https://ci.chromium.org/ui/p/dawn/builders/try/dawn-cq-linux-x64-rel/4855/infra

Original change's description:
> Roll vulkan-deps from 2f6156bf1b61 to 9d56f72f2485 (13 revisions)
>
> https://chromium.googlesource.com/vulkan-deps.git/+log/2f6156bf1b61..9d56f72f2485
>
> Also rolling transitive DEPS:
>   https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/968eb87c07f957520b7a96433933bb8d2bb0fc3c..f5f664dee8146676b04a332a7233959fc3ce9681
>   https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/5ad4fe5f3eaf7db453b8719ba170021b6c4ddbab..ec72bb42d494700bb240fcf14f39cb36930e3355
>   https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/c03d37fb7b4d873d4af7ad8cec46bf168f3ddf59..17cd4839b833815a73c34a6f41dc0d90d717780c
>
> If this roll has caused a breakage, revert this CL and stop the roller
> using the controls here:
> https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
> Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human
> is aware of the problem.
>
> To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
>
> To report a problem with the AutoRoller itself, please file a bug:
> https://issues.skia.org/issues/new?component=1389291&template=1850622
>
> Documentation for the AutoRoller is here:
> https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
>
> Bug: None
> Tbr: rharrison@google.com
> Change-Id: I34828a4898744532ac3399e3f7692b49aab782f4
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/290015
> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>

TBR=rharrison@google.com,dawn-autoroll@skia-public.iam.gserviceaccount.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: None
Change-Id: If2e9a338a8bbb4c242a748cdcc5186130b23911a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/290176
Commit-Queue: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Brian Sheedy <bsheedy@google.com>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
5 files changed
tree: 6c5e07f94582c14ba1a5296ce12cde9bab11abdc
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.