commit | 1e7d84ce9393f8b3d729ff88604320af9c8d6a32 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Mar 20 10:50:44 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 20 10:50:44 2025 -0700 |
tree | dd03a3d0e1f86966b19fbe6b48f1e51ef286946e | |
parent | 478dc69eda54c5e8d3d7214eade15778ebaeae68 [diff] |
D3D11: Don't add ReadOnlyStorage usage to "MapRead" buffers for B2T. Bug: 348653642 Change-Id: Ia5b9e1784f46b20c8e7d000454a20b18bffdeb47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232094 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.