commit | 1e8c74bff1092b6dd6ade5ce1b018a1bcecfc85c | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Mon May 12 12:43:20 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 12 12:43:20 2025 -0700 |
tree | a1b92fc2ca2ce83bc8730690873f25442d2a738b | |
parent | 5851b781e8d95434e47fe2f6f21798a7d319a827 [diff] |
Cache VkFramebuffers It seems that creation of VkFramebuffers is more expensive than expected on mobile devices, so this introduces a framebuffer cache that mimics the existing Vulkan Render Pass cache in hopes of reducing that overhead. Bug: 416088623 Change-Id: I8be18a9eeaa734b7bd2c86bbef818078291de4a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/241137 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.