Roll ANGLE from e00691780c09 to 9280c6b9acde (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/e00691780c09..9280c6b9acde

2025-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from ad59a18f2ce0 to 0a3dad34ebb4 (60 revisions)
2025-08-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d74c51b56a14 to 36fbc53c546c (7 revisions)
2025-08-23 jh.eun@samsung.com CL/Vulkan: Implement cl_khr_priority_hints
2025-08-22 mark@lunarg.com Tests: Add Hunter Assassin ANGLE trace
2025-08-22 r.husain@samsung.com CL/Vulkan: cl_khr_external_memory extension (pt.2)
2025-08-22 yuxinhu@google.com Remove the duplicated branch
2025-08-22 ynovikov@chromium.org Skip clang modules in Android.bp
2025-08-22 yuxiang.qian@arm.com Expose VK_EXT_global_priority and VK_EXT_global_priority_query
2025-08-22 bsheedy@chromium.org Do not store tombstones on S24 devices
2025-08-22 ynovikov@chromium.org Roll chromium_revision 5992a4bbb9..f7c7637e7e (1504674:1504994)
2025-08-22 yuxinhu@google.com Add a new property to LinkedUniform struct
2025-08-22 yuxinhu@google.com Add a new TInterfaceBlock class member to hint ANGLE default Uniform
2025-08-22 ynovikov@chromium.org Skip slow test on Mac Metal AMD
2025-08-22 geofflang@chromium.org Metal: Fix potential incorrect format used for texSubImage

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: Ib8a7778eef16ff30ea5afba3d450b80cac293d08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258935
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 57e096abd2dcc71b2fc5f2fa33c78a3c8ce4b199
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.