#include <metal_stdlib> | |
using namespace metal; | |
kernel void f(const constant float4x2* tint_symbol_1 [[buffer(0)]]) { | |
thread float4x2 tint_symbol = float4x2(0.0f); | |
tint_symbol = *(tint_symbol_1); | |
tint_symbol[1] = (*(tint_symbol_1))[0]; | |
tint_symbol[1] = float2((*(tint_symbol_1))[0]).yx; | |
tint_symbol[0][1] = (*(tint_symbol_1))[1][0]; | |
return; | |
} | |