Use the spvc translated version of the Vulkan shader
BUG=dawn:325
Change-Id: I66bed7fec65cadecc956878bf11fc204b66ad195
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/vulkan/ShaderModuleVk.cpp b/src/dawn_native/vulkan/ShaderModuleVk.cpp
index e756852..140abba 100644
--- a/src/dawn_native/vulkan/ShaderModuleVk.cpp
+++ b/src/dawn_native/vulkan/ShaderModuleVk.cpp
@@ -42,7 +42,7 @@
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompileOptions options;
DAWN_TRY(CheckSpvcSuccess(
- mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options),
+ mSpvcContext.InitializeForVulkan(descriptor->code, descriptor->codeSize, options),
"Unable to initialize instance of spvc"));
spirv_cross::Compiler* compiler;
@@ -58,8 +58,19 @@
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
- createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t);
- createInfo.pCode = descriptor->code;
+ std::vector<uint32_t> vulkanSource;
+ if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
+ shaderc_spvc::CompilationResult result;
+ DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result),
+ "Unable to generate Vulkan shader"));
+ DAWN_TRY(CheckSpvcSuccess(result.GetBinaryOutput(&vulkanSource),
+ "Unable to get binary output of Vulkan shader"));
+ createInfo.codeSize = vulkanSource.size() * sizeof(uint32_t);
+ createInfo.pCode = vulkanSource.data();
+ } else {
+ createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t);
+ createInfo.pCode = descriptor->code;
+ }
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(