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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_ADAPTERD3D12_H_
#define DAWNNATIVE_D3D12_ADAPTERD3D12_H_
#include "dawn_native/Adapter.h"
#include "dawn_native/d3d12/D3D12Info.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
class Backend;
class Adapter : public AdapterBase {
public:
Adapter(Backend* backend, ComPtr<IDXGIAdapter3> hardwareAdapter);
virtual ~Adapter() = default;
const D3D12DeviceInfo& GetDeviceInfo() const;
IDXGIAdapter3* GetHardwareAdapter() const;
Backend* GetBackend() const;
ComPtr<ID3D12Device> GetDevice() const;
MaybeError Initialize();
private:
ResultOrError<DeviceBase*> CreateDeviceImpl(const DeviceDescriptor* descriptor) override;
void InitializeSupportedExtensions();
ComPtr<IDXGIAdapter3> mHardwareAdapter;
ComPtr<ID3D12Device> mD3d12Device;
Backend* mBackend;
D3D12DeviceInfo mDeviceInfo = {};
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_ADAPTERD3D12_H_