commit | 205c0158db5b15a6a1b27eacb9c25a8862c90561 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Oct 31 01:18:22 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 31 01:18:22 2024 +0000 |
tree | 8af63da729801991a21b9e25f9c48ec5af485228 | |
parent | 1f22d41371665a4144ab0b7426acdc2b4cc31b24 [diff] |
D3D12: Clear `mZeroBuffer` in the initialization of `Device` This patch clears `mZeroBuffer` to 0 in the initialization of `Device` instead of the function `ClearBufferToZero()` as the old test failures are all gone with current Dawn implementation. Bug: chromium:42242085 Test: dawn_end2end_tests Change-Id: I57b74361b09e6d6f338a77b2be814638d9d05426 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212823 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.