Use new binding type reflection provided by spvc
This adds parity for reflection features in the spvc-only code path up
to 421684f. Additionally changes will be needed to bring support to
parity up to HEAD.
BUG=dawn:337
Change-Id: I2143587c54018da766934fa60d80aedd1ccd151b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17165
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index 1908264..9e0165c 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -113,16 +113,12 @@
return wgpu::BindingType::Sampler;
case shaderc_spvc_binding_type_sampled_texture:
return wgpu::BindingType::SampledTexture;
-
- // TODO(jiawei.shao@intel.com): add convertion to read-only and write-only storage
- // textures when they are supported as shaderc_spvc binding types.
+ case shaderc_spvc_binding_type_readonly_storage_texture:
+ return wgpu::BindingType::ReadonlyStorageTexture;
+ case shaderc_spvc_binding_type_writeonly_storage_texture:
+ return wgpu::BindingType::WriteonlyStorageTexture;
case shaderc_spvc_binding_type_storage_texture:
return wgpu::BindingType::StorageTexture;
- default:
- // TODO(rharrison): Remove this case once I am done changing the
- // values in shaderc_spvc_binding_type
- UNREACHABLE();
- return wgpu::BindingType::StorageTexture;
}
UNREACHABLE();
}
@@ -357,6 +353,13 @@
"Unable to get binding info for storage buffers from shader"));
DAWN_TRY(ExtractResourcesBinding(resource_bindings));
+ DAWN_TRY(CheckSpvcSuccess(
+ mSpvcContext.GetBindingInfo(shaderc_spvc_shader_resource_storage_images,
+ shaderc_spvc_binding_type_storage_texture,
+ &resource_bindings),
+ "Unable to get binding info for storage textures from shader"));
+ DAWN_TRY(ExtractResourcesBinding(resource_bindings));
+
std::vector<shaderc_spvc_resource_location_info> input_stage_locations;
DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetInputStageLocationInfo(&input_stage_locations),
"Unable to get input stage location information from shader"));