| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "utils/WGPUHelpers.h" | |
| #include <array> | |
| class ComputeSharedMemoryTests : public DawnTest { | |
| public: | |
| static constexpr uint32_t kInstances = 11; | |
| void BasicTest(const char* shader); | |
| }; | |
| void ComputeSharedMemoryTests::BasicTest(const char* shader) { | |
| // Set up shader and pipeline | |
| auto module = utils::CreateShaderModule(device, shader); | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = module; | |
| csDesc.compute.entryPoint = "main"; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); | |
| // Set up dst storage buffer | |
| wgpu::BufferDescriptor dstDesc; | |
| dstDesc.size = sizeof(uint32_t); | |
| dstDesc.usage = | |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer dst = device.CreateBuffer(&dstDesc); | |
| const uint32_t zero = 0; | |
| queue.WriteBuffer(dst, 0, &zero, sizeof(zero)); | |
| // Set up bind group and issue dispatch | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| { | |
| {0, dst, 0, sizeof(uint32_t)}, | |
| }); | |
| wgpu::CommandBuffer commands; | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Dispatch(1); | |
| pass.EndPass(); | |
| commands = encoder.Finish(); | |
| } | |
| queue.Submit(1, &commands); | |
| const uint32_t expected = kInstances; | |
| EXPECT_BUFFER_U32_RANGE_EQ(&expected, dst, 0, 1); | |
| } | |
| // Basic shared memory test | |
| TEST_P(ComputeSharedMemoryTests, Basic) { | |
| BasicTest(R"( | |
| let kTileSize : u32 = 4u; | |
| let kInstances : u32 = 11u; | |
| struct Dst { | |
| x : u32; | |
| }; | |
| [[group(0), binding(0)]] var<storage, write> dst : Dst; | |
| var<workgroup> tmp : u32; | |
| [[stage(compute), workgroup_size(4,4,1)]] | |
| fn main([[builtin(local_invocation_id)]] LocalInvocationID : vec3<u32>) { | |
| let index : u32 = LocalInvocationID.y * kTileSize + LocalInvocationID.x; | |
| if (index == 0u) { | |
| tmp = 0u; | |
| } | |
| workgroupBarrier(); | |
| for (var i : u32 = 0u; i < kInstances; i = i + 1u) { | |
| if (i == index) { | |
| tmp = tmp + 1u; | |
| } | |
| workgroupBarrier(); | |
| } | |
| if (index == 0u) { | |
| dst.x = tmp; | |
| } | |
| })"); | |
| } | |
| // Test using assorted types in workgroup memory. MSL lacks constructors | |
| // for matrices in threadgroup memory. Basic test that reading and | |
| // writing a matrix in workgroup memory works. | |
| TEST_P(ComputeSharedMemoryTests, AssortedTypes) { | |
| wgpu::ComputePipelineDescriptor csDesc; | |
| csDesc.compute.module = utils::CreateShaderModule(device, R"( | |
| struct StructValues { | |
| m: mat2x2<f32>; | |
| }; | |
| struct Dst { | |
| d_struct : StructValues; | |
| d_matrix : mat2x2<f32>; | |
| d_array : array<u32, 4>; | |
| d_vector : vec4<f32>; | |
| }; | |
| [[group(0), binding(0)]] var<storage, write> dst : Dst; | |
| var<workgroup> wg_struct : StructValues; | |
| var<workgroup> wg_matrix : mat2x2<f32>; | |
| var<workgroup> wg_array : array<u32, 4>; | |
| var<workgroup> wg_vector : vec4<f32>; | |
| [[stage(compute), workgroup_size(4,1,1)]] | |
| fn main([[builtin(local_invocation_id)]] LocalInvocationID : vec3<u32>) { | |
| let i = 4u * LocalInvocationID.x; | |
| if (LocalInvocationID.x == 0u) { | |
| wg_struct.m = mat2x2<f32>( | |
| vec2<f32>(f32(i), f32(i + 1u)), | |
| vec2<f32>(f32(i + 2u), f32(i + 3u))); | |
| } elseif (LocalInvocationID.x == 1u) { | |
| wg_matrix = mat2x2<f32>( | |
| vec2<f32>(f32(i), f32(i + 1u)), | |
| vec2<f32>(f32(i + 2u), f32(i + 3u))); | |
| } elseif (LocalInvocationID.x == 2u) { | |
| wg_array[0u] = i; | |
| wg_array[1u] = i + 1u; | |
| wg_array[2u] = i + 2u; | |
| wg_array[3u] = i + 3u; | |
| } elseif (LocalInvocationID.x == 3u) { | |
| wg_vector = vec4<f32>( | |
| f32(i), f32(i + 1u), f32(i + 2u), f32(i + 3u)); | |
| } | |
| workgroupBarrier(); | |
| if (LocalInvocationID.x == 0u) { | |
| dst.d_struct = wg_struct; | |
| dst.d_matrix = wg_matrix; | |
| dst.d_array = wg_array; | |
| dst.d_vector = wg_vector; | |
| } | |
| } | |
| )"); | |
| csDesc.compute.entryPoint = "main"; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); | |
| // Set up dst storage buffer | |
| wgpu::BufferDescriptor dstDesc; | |
| dstDesc.size = 64; | |
| dstDesc.usage = | |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| wgpu::Buffer dst = device.CreateBuffer(&dstDesc); | |
| // Set up bind group and issue dispatch | |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), | |
| { | |
| {0, dst}, | |
| }); | |
| wgpu::CommandBuffer commands; | |
| { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.Dispatch(1); | |
| pass.EndPass(); | |
| commands = encoder.Finish(); | |
| } | |
| queue.Submit(1, &commands); | |
| std::array<float, 4> expectedStruct = {0., 1., 2., 3.}; | |
| std::array<float, 4> expectedMatrix = {4., 5., 6., 7.}; | |
| std::array<uint32_t, 4> expectedArray = {8, 9, 10, 11}; | |
| std::array<float, 4> expectedVector = {12., 13., 14., 15.}; | |
| EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedStruct.data(), dst, 0, 4); | |
| EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedMatrix.data(), dst, 16, 4); | |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedArray.data(), dst, 32, 4); | |
| EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedVector.data(), dst, 48, 4); | |
| } | |
| DAWN_INSTANTIATE_TEST(ComputeSharedMemoryTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |