| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| class CullingTest : public DawnTest { | |
| protected: | |
| wgpu::RenderPipeline CreatePipelineForTest(wgpu::FrontFace frontFace, wgpu::CullMode cullMode) { | |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor; | |
| // Draw two triangles with different winding orders: | |
| // 1. The top-left one is counterclockwise (CCW) | |
| // 2. The bottom-right one is clockwise (CW) | |
| pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"( | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> { | |
| var pos = array<vec2<f32>, 6>( | |
| vec2<f32>(-1.0, 1.0), | |
| vec2<f32>(-1.0, 0.0), | |
| vec2<f32>( 0.0, 1.0), | |
| vec2<f32>( 0.0, -1.0), | |
| vec2<f32>( 1.0, 0.0), | |
| vec2<f32>( 1.0, -1.0)); | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| })"); | |
| // FragCoord of pixel(x, y) in framebuffer coordinate is (x + 0.5, y + 0.5). And we use | |
| // RGBA8 format for the back buffer. So (FragCoord.xy - vec2(0.5)) / 255 in shader code | |
| // will make the pixel's R and G channels exactly equal to the pixel's x and y coordinates. | |
| pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] | |
| fn main([[builtin(position)]] FragCoord : vec4<f32>) -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>( | |
| (FragCoord.xy - vec2<f32>(0.5, 0.5)) / vec2<f32>(255.0, 255.0), | |
| 0.0, 1.0); | |
| })"); | |
| // Set culling mode and front face according to the parameters | |
| pipelineDescriptor.primitive.frontFace = frontFace; | |
| pipelineDescriptor.primitive.cullMode = cullMode; | |
| return device.CreateRenderPipeline(&pipelineDescriptor); | |
| } | |
| wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) { | |
| wgpu::TextureDescriptor textureDescriptor; | |
| textureDescriptor.dimension = wgpu::TextureDimension::e2D; | |
| textureDescriptor.format = format; | |
| textureDescriptor.usage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| textureDescriptor.mipLevelCount = 1; | |
| textureDescriptor.sampleCount = 1; | |
| textureDescriptor.size = {kSize, kSize, 1}; | |
| return device.CreateTexture(&textureDescriptor); | |
| } | |
| void DoTest(wgpu::FrontFace frontFace, | |
| wgpu::CullMode cullMode, | |
| bool isCCWTriangleCulled, | |
| bool isCWTriangleCulled) { | |
| wgpu::Texture colorTexture = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm); | |
| utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()}); | |
| renderPassDescriptor.cColorAttachments[0].clearColor = {0.0, 0.0, 1.0, 1.0}; | |
| renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor); | |
| renderPass.SetPipeline(CreatePipelineForTest(frontFace, cullMode)); | |
| renderPass.Draw(6); | |
| renderPass.EndPass(); | |
| wgpu::CommandBuffer commandBuffer = commandEncoder.Finish(); | |
| queue.Submit(1, &commandBuffer); | |
| const RGBA8 kBackgroundColor = RGBA8::kBlue; | |
| const RGBA8 kTopLeftColor = RGBA8::kBlack; | |
| constexpr RGBA8 kBottomRightColor = RGBA8(3, 3, 0, 255); | |
| RGBA8 kCCWTriangleTopLeftColor = isCCWTriangleCulled ? kBackgroundColor : kTopLeftColor; | |
| EXPECT_PIXEL_RGBA8_EQ(kCCWTriangleTopLeftColor, colorTexture, 0, 0); | |
| RGBA8 kCWTriangleBottomRightColor = | |
| isCWTriangleCulled ? kBackgroundColor : kBottomRightColor; | |
| EXPECT_PIXEL_RGBA8_EQ(kCWTriangleBottomRightColor, colorTexture, kSize - 1, kSize - 1); | |
| } | |
| static constexpr uint32_t kSize = 4; | |
| }; | |
| TEST_P(CullingTest, CullNoneWhenCCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::None, false, false); | |
| } | |
| TEST_P(CullingTest, CullFrontFaceWhenCCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::Front, true, false); | |
| } | |
| TEST_P(CullingTest, CullBackFaceWhenCCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CCW, wgpu::CullMode::Back, false, true); | |
| } | |
| TEST_P(CullingTest, CullNoneWhenCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CW, wgpu::CullMode::None, false, false); | |
| } | |
| TEST_P(CullingTest, CullFrontFaceWhenCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Front, false, true); | |
| } | |
| TEST_P(CullingTest, CullBackFaceWhenCWIsFrontFace) { | |
| DoTest(wgpu::FrontFace::CW, wgpu::CullMode::Back, true, false); | |
| } | |
| DAWN_INSTANTIATE_TEST(CullingTest, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |