| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| #include "common/Assert.h" | |
| #include "utils/ComboRenderPipelineDescriptor.h" | |
| #include "utils/WGPUHelpers.h" | |
| constexpr uint32_t kRTSize = 400; | |
| class IndexFormatTest : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); | |
| } | |
| utils::BasicRenderPass renderPass; | |
| wgpu::RenderPipeline MakeTestPipeline(wgpu::IndexFormat format, | |
| wgpu::PrimitiveTopology primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip) { | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| struct VertexIn { | |
| [[location(0)]] pos : vec4<f32>; | |
| [[builtin(vertex_index)]] idx : u32; | |
| }; | |
| [[stage(vertex)]] fn main(input : VertexIn) -> [[builtin(position)]] vec4<f32> { | |
| // 0xFFFFFFFE is a designated invalid index used by some tests. | |
| if (input.idx == 0xFFFFFFFEu) { | |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); | |
| } | |
| return input.pos; | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = primitiveTopology; | |
| descriptor.primitive.stripIndexFormat = format; | |
| descriptor.vertex.bufferCount = 1; | |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); | |
| descriptor.cBuffers[0].attributeCount = 1; | |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; | |
| descriptor.cTargets[0].format = renderPass.colorFormat; | |
| return device.CreateRenderPipeline(&descriptor); | |
| } | |
| }; | |
| // Test that the Uint32 index format is correctly interpreted | |
| TEST_P(IndexFormatTest, Uint32) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); | |
| wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] | |
| -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300); | |
| } | |
| // Test that the Uint16 index format is correctly interpreted | |
| TEST_P(IndexFormatTest, Uint16) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16); | |
| wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
| // If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {1, 2, 0, 0, 0, 0}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300); | |
| } | |
| // Test that the index format used is the format of the last set pipeline. This is to | |
| // prevent a case in D3D12 where the index format would be captured from the last | |
| // pipeline on SetIndexBuffer. | |
| TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) { | |
| wgpu::RenderPipeline pipeline32 = MakeTestPipeline(wgpu::IndexFormat::Uint32); | |
| wgpu::RenderPipeline pipeline16 = MakeTestPipeline(wgpu::IndexFormat::Uint16); | |
| wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {-1.0f, -1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1] | |
| -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
| // If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing. | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {1, 2, 3}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline16); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.SetPipeline(pipeline32); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 100, 300); | |
| } | |
| // Test that setting the index buffer before the pipeline works, this is important | |
| // for backends where the index format is passed inside the call to SetIndexBuffer | |
| // because it needs to be done lazily (to query the format from the last pipeline). | |
| TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); | |
| wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); | |
| } | |
| // Test that index buffers of multiple formats can be used with a pipeline that | |
| // doesn't use strip primitive topology. | |
| TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) { | |
| wgpu::RenderPipeline pipeline = | |
| MakeTestPipeline(wgpu::IndexFormat::Undefined, wgpu::PrimitiveTopology::TriangleList); | |
| wgpu::Buffer vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f}); | |
| wgpu::Buffer indexBuffer32 = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0, 1, 2}); | |
| wgpu::Buffer indexBuffer16 = | |
| utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, {0, 1, 2, 0}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetIndexBuffer(indexBuffer32, wgpu::IndexFormat::Uint32); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); | |
| encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetIndexBuffer(indexBuffer16, wgpu::IndexFormat::Uint16); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.DrawIndexed(3); | |
| pass.EndPass(); | |
| } | |
| commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), renderPass.color, 100, 300); | |
| } | |
| // Tests for primitive restart use vertices like in the drawing and draw the following | |
| // indices: 0 1 2 PRIM_RESTART 3 4 5. Then A and B should be written but not C. | |
| // |--------------| | |
| // | 0---1 | | |
| // | \ B| | | |
| // | \| | | |
| // | 3 C 2 | | |
| // | |\ | | |
| // | |A \ | | |
| // | 4---5 | | |
| // |--------------| | |
| class TriangleStripPrimitiveRestartTests : public IndexFormatTest { | |
| protected: | |
| wgpu::Buffer mVertexBuffer; | |
| void SetUp() override { | |
| IndexFormatTest::SetUp(); | |
| mVertexBuffer = utils::CreateBufferFromData<float>(device, wgpu::BufferUsage::Vertex, | |
| { | |
| 0.0f, 1.0f, 0.0f, 1.0f, // 0 | |
| 1.0f, 1.0f, 0.0f, 1.0f, // 1 | |
| 1.0f, 0.0f, 0.0f, 1.0f, // 2 | |
| -1.0f, 0.0f, 0.0f, 1.0f, // 3 | |
| -1.0f, -1.0f, 0.0f, 1.0f, // 4 | |
| 0.0f, -1.0f, 0.0f, 1.0f, // 5 | |
| }); | |
| } | |
| }; | |
| // Test use of primitive restart with an Uint32 index format | |
| TEST_P(TriangleStripPrimitiveRestartTests, Uint32PrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, | |
| { | |
| 0, | |
| 1, | |
| 2, | |
| 0xFFFFFFFFu, | |
| 3, | |
| 4, | |
| 5, | |
| }); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(7); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 50, 350); // A | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 350, 50); // B | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 198, 200); // C | |
| } | |
| // Same as the above test, but uses an OOB index to emulate primitive restart being disabled, | |
| // causing point C to be written to. | |
| TEST_P(TriangleStripPrimitiveRestartTests, Uint32WithoutPrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint32); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, | |
| { | |
| 0, | |
| 1, | |
| 2, | |
| // Not a valid index. | |
| 0xFFFFFFFEu, | |
| 3, | |
| 4, | |
| 5, | |
| }); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(7); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 50, 350); // A | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 350, 50); // B | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 198, 200); // C | |
| } | |
| // Test use of primitive restart with an Uint16 index format | |
| TEST_P(TriangleStripPrimitiveRestartTests, Uint16PrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = MakeTestPipeline(wgpu::IndexFormat::Uint16); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, | |
| { | |
| 0, | |
| 1, | |
| 2, | |
| 0xFFFFu, | |
| 3, | |
| 4, | |
| 5, | |
| // This value is for padding. | |
| 0xFFFFu, | |
| }); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| pass.DrawIndexed(7); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 50, 350); // A | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 350, 50); // B | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 198, 200); // C | |
| } | |
| // Tests for primitive restart use vertices like in the drawing and draw the following | |
| // indices: 0 1 PRIM_RESTART 2 3. Then 1 and 2 should be written but not A. | |
| // |--------------| | |
| // | 3 0| | |
| // | | || | |
| // | | || | |
| // | 2 A 1| | |
| // | | | |
| // | | | |
| // | | | |
| // |--------------| | |
| class LineStripPrimitiveRestartTests : public IndexFormatTest { | |
| protected: | |
| protected: | |
| wgpu::Buffer mVertexBuffer; | |
| void SetUp() override { | |
| IndexFormatTest::SetUp(); | |
| mVertexBuffer = utils::CreateBufferFromData<float>(device, wgpu::BufferUsage::Vertex, | |
| { | |
| 1.0f, 1.0f, 0.0f, 1.0f, // 0 | |
| 1.0f, 0.0f, 0.0f, 1.0f, // 1 | |
| 0.0f, 0.0f, 0.0f, 1.0f, // 2 | |
| 0.0f, 1.0f, 0.0f, 1.0f // 3 | |
| }); | |
| } | |
| }; | |
| TEST_P(LineStripPrimitiveRestartTests, Uint32PrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint32, wgpu::PrimitiveTopology::LineStrip); | |
| wgpu::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>( | |
| device, wgpu::BufferUsage::Index, {0, 1, 0xFFFFFFFFu, 2, 3}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(5); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 399, 199); // 1 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 199, 199); // 2 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 300, 199); // A | |
| } | |
| // Same as the above test, but uses an OOB index to emulate primitive restart being disabled, | |
| // causing point A to be written to. | |
| TEST_P(LineStripPrimitiveRestartTests, Uint32WithoutPrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint32, wgpu::PrimitiveTopology::LineStrip); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, | |
| {0, 1, // Not a valid index | |
| 0xFFFFFFFEu, 2, 3}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32); | |
| pass.DrawIndexed(5); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 399, 199); // 1 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 199, 199); // 2 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 300, 199); // A | |
| } | |
| TEST_P(LineStripPrimitiveRestartTests, Uint16PrimitiveRestart) { | |
| wgpu::RenderPipeline pipeline = | |
| MakeTestPipeline(wgpu::IndexFormat::Uint16, wgpu::PrimitiveTopology::LineStrip); | |
| wgpu::Buffer indexBuffer = | |
| utils::CreateBufferFromData<uint16_t>(device, wgpu::BufferUsage::Index, | |
| {0, 1, 0xFFFFu, 2, 3, // This value is for padding. | |
| 0xFFFFu}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, mVertexBuffer); | |
| pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16); | |
| pass.DrawIndexed(5); | |
| pass.EndPass(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 399, 199); // 1 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 199, 199); // 2 | |
| EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 300, 199); // A | |
| } | |
| DAWN_INSTANTIATE_TEST(IndexFormatTest, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| DAWN_INSTANTIATE_TEST(TriangleStripPrimitiveRestartTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| DAWN_INSTANTIATE_TEST(LineStripPrimitiveRestartTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |