| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/DawnTest.h" | |
| class MemoryAllocationStressTests : public DawnTest {}; | |
| // Test memory allocation is freed correctly when creating and destroying large buffers. | |
| // It will consume a total of 100G of memory, 1G each time. Expect not to trigger out of memory on | |
| // devices with gpu memory less than 100G. | |
| TEST_P(MemoryAllocationStressTests, LargeBuffer) { | |
| // TODO(crbug.com/dawn/957): Memory leak on D3D12, the memory of destroyed buffer cannot be | |
| // released. | |
| DAWN_TEST_UNSUPPORTED_IF(IsD3D12()); | |
| // TODO(crbug.com/dawn/957): Check whether it can be reproduced on each backend. | |
| DAWN_TEST_UNSUPPORTED_IF(IsMetal() || IsOpenGL() || IsOpenGLES() || IsVulkan()); | |
| uint32_t count = 100; | |
| for (uint32_t i = 0; i < count; i++) { | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 1024 * 1024 * 1024; // 1G | |
| descriptor.usage = wgpu::BufferUsage::Storage; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| buffer.Destroy(); | |
| } | |
| } | |
| DAWN_INSTANTIATE_TEST(MemoryAllocationStressTests, | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); |